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Seven Choices to Get Right in Your First Hours of Aniimo

BeginnersStarterPrismana

Verified 10/03/2026

8 sources

In short

Two choices can't be undone. We'd take Lunara as the starter and Glacy as the free Prismana, which you claim at level 40. Beyond those, follow the Elite Training, reach level 10 of the free pass for a Fulmintis egg before season 1 ends in late October, keep the Hatchinator full, spend Primegy every day, and save Sparkling Cubes and Glimmer for what lasts.

  • StarterLunara, our pick
  • Free PrismanaGlacy, our pick
  • Free pass, level 10Incredible Fulmintis Egg
  • Level to claim the Prismana40
  • Crystals for one Sparkling Cube1,000 or 100, see below

The guides disagree

How many Sparkling Crystals does the Outpost vendor want for one Sparkling Cube?

according to 1 guide
100
according to 2 guides
1000

We haven't been to the vendor in our own game yet, so we can't say which figure is right. We'll check it there and update this page.

At the very start, Aniimo asks you to choose between two starters, Helion and Lunara, and the one you leave behind is gone. Five guides say there’s no way to get it today, and the official wiki gives neither of them a habitat. In the story, Dr. Lewis mentions an Ancient Prism that might awaken the starter you didn’t take. As of October 3, 2026, that item isn’t in the game, and no source says it’s coming.

Most of what you do in your first hours can be put right later. Seven decisions are different, because their effects last for weeks. Two of them, the starter and the free Prismana, are final. The other five can be fixed, but a wrong call costs you time. None of them asks you to spend money. We chose these seven because the sources we read agree on them, and where the advice is ours rather than theirs, we say so and give our reasons.

Helion or Lunara? Lunara, for Most Players

The two starters are closer than the choice makes them look. Both are Holy creatures in the DPS role, and the official wiki gives them identical stats, 100 HP, 116 ATK, 64 BREAK, 72 P.DEF, 72 M.DEF, and 90 REGEN, for a total of 514. They also share a trait. Whenever they hit without an elemental advantage, their final damage goes up 30%, which makes them strong against almost anything. Against a creature weak to Holy, they lose the bonus but gain the advantage instead.

Where they differ is how they fight. Lunara attacks from range. After each skill or ultimate, its next four basic attacks deal extra damage, and each of them restores 0.5% of its HP. Its Lumin Bolts lower the target’s resistance to Lunara’s element, which the game calls Light, by 5%, up to three times, for 10 seconds. Helion fights up close. Every four basic attacks, it gets a boost for its next skill, and its Holy Storm pulls enemies into the center and deals heavy break damage.

Guides agree that both hold up into the late game, so neither is a wasted investment. Most of them recommend Lunara to the majority of players, for the range, the self-healing, and a debuff that helps the whole team, and Helion to anyone who enjoys melee. One video guide prefers Helion.

We’d pick Lunara for almost everyone. Our tier list puts it in S tier among DPS creatures because it’s the most complete starter, a ranged attacker that heals and powers itself up. Helion is in A tier. It’s as solid and self-sufficient as Lunara, but it has to fight in melee, and none of its mechanics stands out. If you’d rather fight up close anyway, Helion won’t hold you back.

Take Glacy as Your Free Prismana

The second permanent choice shows up early and locks in late. Once you reach the grade of Wayfarer I, the game lets you take one creature in its Prismana Form for free, according to Pawprint’s launch announcement on Steam. Guides call this the Prismana Pact. The selection screen appears in the first chapter, but you can claim your pick only when your character is level 40 and has been promoted to Wayfarer I, which means finishing four Core Courses in chapter 3 and then the trial “Promotion: Stardust’s Blessing.” Until you claim it, you can change your pick as often as you like. After that, it’s final. The event has no end date, so take your time.

A Prismana Form keeps the stats of the base form and changes the element. On the official wiki, Glacy’s Prismana Form totals 535, the same as the base Glacy. Some Prismana Forms add a new skill, while others only change the creature’s look.

The 14 creatures on offer are Blazen, Cornet, Glacy, Grizbo, Hexxin, Ignitis, Luminelle, Magmarex, Panpanta, Pawney, Scorchhowl, Stellarys, Thornblade, and Turbo. Glacy is the only one of them in the Heal role, and that’s the main reason we’d take it.

Think about the team you’ll have by then. Your starter is a DPS, and the free pass gives you a Fulmintis, another DPS. What the team lacks is healing, and among the 14, only Glacy provides it. In its Prismana Form, Glacy is Holy and Water, and it heals the whole team with Healing Water and Spring of Life. It also has Glimmer Shot, an orb of light that, when it lands, raises the whole team’s damage by 15% for 20 seconds, for 10 EP. Two video guides and a written one say Glimmer Shot is the skill the Prismana Form adds. That team-wide boost is why our tier list ranks Prismana Glacy in S tier among healers.

The guides are close to unanimous on Glacy. One video guide puts Pawney first and calls Glacy the best choice if your starter does your damage, and one written guide names Glacy among its top three, along with Blazen and Luminelle. If you already have a healer, one guide suggests taking whichever role your team is missing, and if you want a DPS instead, guides point to Grizbo, whose Prismana Form is Dark and Rock.

Follow the Elite Training

Your level has a ceiling, and the Elite Training is how you raise it. Your character and your creatures stop at a cap set by your grade. The cap is 25 at Student I, 35 at Student II, and 40 at Student III, then 45, 50, and 55 across Wayfarer I, II, and III, and 60 at Trailblazer I. Once you reach it, more playing won’t move you. You need to pass a promotion trial, which opens when you’re at the required level and have completed four Core Courses in the current chapter of the Elite Training.

The Elite Training is the Polaris Institute’s board of objectives, and it runs alongside the story. Core Courses are required for promotions, Elective Courses are optional, and Pawprint’s own announcements call the whole thing the Elite Training Plan. The points you collect there pay out as well. At 120 points you get a Sparkling Cube, and at 180 a Somniwing, which our tier list puts in S tier among REGEN creatures, though it takes a while to earn. Core Courses also pay Glimmer. Several guides open with the same advice, to follow the story and the Elite Training, and we agree.

Don’t leave your Homeland for later either. It’s your home in the game, the one with the RV, and Pawprint’s announcement of September 21 added a Mysterious Prismana Egg to its rewards at Homeland levels 15 and 18. Two guides recommend leveling it early, and it has a Hatchinator of its own.

Reach Level 10 of the Free Pass Before Late October

The Companion Handbook is Aniimo’s season pass. It comes in a free Standard Edition and two paid ones, the Advanced Edition and a collector’s edition. At level 10, the free edition gives you the Incredible Fulmintis Egg, which hatches a Fulmintis with Elite potential or better. Our tier list puts Fulmintis in S tier, and in our view it’s the strongest DPS in the game right now.

That egg is worth chasing because the other way to a Fulmintis costs money. Evolving a Wisptis into a Fulmintis takes the Soul of Electric Shock, and today that comes only with the paid pass. So the level 10 egg is the only free way to a Fulmintis that the guides know of. If you’re after an Alpha Fulmintis, that’s a separate and paid route, which our Alpha Fulmintis guide covers.

The pass levels up through three weekly missions, which ask you to spend 200 Primegy, catch 30 Aniimo, and log in on three days of the week. Season 1 ends in late October. The guides that give a date say October 28, but Pawprint hasn’t published one, and we found none in its Steam announcements from September 3 to October 1. Nobody says whether the level 10 reward can still be claimed after the season closes, so get there before it does. We’ll check the date on the pass screen in our own game.

Save Sparkling Cubes for Targets You Only Get Once

Of all the Aniipods, only two change the quality of what hatches from an egg, the Sparkling Cube and the Aniipod Ultra. The others only affect the catch. A creature caught with a Sparkling Cube has guaranteed Perfect potential, Pawprint’s development team wrote in its September 3 letter on Steam, and guides add that the catch always succeeds and the creature comes out in its Sparkling form. The Aniipod Ultra guarantees at least Elite potential.

You’ll get a few for free. According to Pawprint, the launch events give away Sparkling Cubes, Aniipod Ultras, and Tumblers, the pre-registration milestone handed out two Aniipod Ultras and 200 Glimmer, and the compensation of September 21 included a Sparkling Cube. Beyond those, there are three free sources of Cubes you can work toward. You get one at 120 Elite Training points, one from the stamp shop for 2,500 Windborn Stamps, and one from the Outpost vendor in exchange for Sparkling Crystals, though the guides disagree on how many crystals, as the box above shows.

The guides agree on how to use them. Don’t spend one on a common creature. Keep your Cubes for rare targets you get a single shot at, such as an Alpha or a Prismana creature you come across in the open world.

Keep the Hatchinator Full

Eggs hatch on a timer, which is why an empty slot is time you won’t get back. You’ll find a Hatchinator at the Outposts and in your Homeland. Each one has three slots, and the center slot only takes eggs of higher quality. An epic egg, such as the Incredible Egg, takes two and a half hours to hatch, and a legendary one takes five. The guides’ advice follows from that. Keep the slots full, fill them before you log off, and save the long eggs for the night.

When you place an egg, you also choose an Aniipod for it. A common Aniipod changes nothing. An Ultra or a Cube applies its guarantee, but that guarantee doesn’t add to the egg’s own, so an Ultra on an egg that already guarantees Elite potential gives you nothing extra.

That brings us back to the pass. The Incredible Fulmintis Egg already guarantees Elite, so an Ultra on it is wasted, while a Cube would make the Fulmintis Perfect and Sparkling. That follows from the rules above rather than from a test of ours, but if you have a Cube to spare, we think the free Fulmintis egg is a good place to use it.

Logging in also pays in eggs. Pawprint says that as your login days add up, you’ll receive a Random Perfect Aniimo Egg, though it doesn’t say after how many days.

Spend Primegy Every Day, and Hold On to Glimmer

Primegy is wasted if you sit on it. It’s the energy you spend to collect rewards from Alphas, Omegas, and weekly challenges, and it refills at one point every 6 minutes, up to a cap of 300. That works out to 240 points a day, so an empty bar takes 30 hours to fill. Once it’s full, the refill stops and those points are lost. The guides say to spend it daily, and the pass asks you to spend 200 a week anyway.

Glimmer works the other way. It’s the premium currency, the one worth holding on to, and you earn it by playing, from Core Courses, daily activities, first wins against Alphas and Omegas, and Aniilog levels. Lumin Crystals, which can only be bought with money, convert into Glimmer too. Glimmer buys outfits and cosmetic items, but it also buys things that make your creatures stronger. A Capafruit, which raises a creature’s innate potential, costs 1,000 Glimmer, and the shop sells Sparkling Crystals for Glimmer, up to 100 purchases a week.

The guides say to keep Glimmer for Capafruit, Sparkling Crystals, and Primegy rather than cosmetics. We’d go a step further. In your first weeks, buy no cosmetics at all, put your Glimmer into crystals and Capafruit, and give a Capafruit only to a creature you plan to keep.

What You Can Fix Later

Not every early mistake is permanent. In its September 3 letter, Pawprint says Capability Awakening can be reset at any time on creatures below level 60, with the materials returned. One guide says the same, though we haven’t yet tried a reset to see whether every material comes back. The same letter says a Capafruit’s effect carries over from one creature to another through inheritance, so if you change the creature you’re building, you don’t have to buy the same boost again.

Three things can’t be undone, whatever you do later. The starter you passed on stays gone, the Prismana you claim is yours for good, and every Sparkling Cube you use is spent.

Page log

  1. Verified with 8 sources.

Sources

  1. Steam, Aniimo, a creature-catching open-world RPG, is free to play now!Updated 09/16/2026
  2. Steam, A Letter from the Aniimo Dev TeamUpdated 09/03/2026
  3. Steam, Upcoming Update Preview & Server MaintenanceUpdated 09/21/2026
  4. Aniimo, Official website, launch rewardsRead on 10/03/2026
  5. Aniimo Wiki, 99996 LunaraRead on 10/03/2026
  6. Aniimo Wiki, 99998 HelionRead on 10/03/2026
  7. Aniimo Wiki, 015 Glacy, Prismana FormRead on 10/03/2026
  8. Aniimo Wiki, Creature list, roles and form elementsRead on 09/29/2026