Skip to content
EN

Aniimo

Teams

For each team you'll find the four Aniimo you take into a fight and switch between, with each one's role and elements, then why the lineup works and how to play it. Most teams follow the same rhythm, with the supports and the breaker going in first and the DPS coming in once the enemy breaks, because an enemy in Break State can't move and takes far more damage. The first team is for new players, and each of the other six is built around one element.

Updated 10/03/2026

A Starter Team Anyone Can Build

  • LunaraDPSHoly
  • TurboSupportWind
  • GlacyHealWaterIce
  • SomniwingREGENNot in the Aniilog yet

Why it works

You can put this team together without a legendary, an event, or the shop, because the starter is the one you chose at the beginning, Turbo and Glacy evolve from creatures you can catch in Nimbus Fields, and Somniwing is an Elite Training reward. Lunara, or Helion if you took it instead, deals 30% more final damage whenever it hits without an elemental advantage, which covers almost every fight. Its Moon-Washed, or Helion's Sun-Kissed, also gives 20 EP back at no cost. Turbo raises the team's damage and break efficiency, Glacy heals everyone with Healing Water, and Somniwing keeps the EP all four share topped up.

How to play it

Open with Turbo, firing Nimbi Burst and then four basic attacks, which send it into Shrouded in Mist, doubling the boost and spreading it to every ally nearby. Then let the starter carry the damage, mixing skills and basic attacks, since a skill powers up Lunara's next four basic attacks and every four basic attacks power up Helion's next skill. Bring in Glacy when health runs low and Somniwing when EP does, and until Somniwing joins you, give the fourth slot to whichever creature helps you explore or solve puzzles.

ElectricFulmintis and Crits That Pay for Themselves

Why it works

On this team, crits refill the EP, since every crit Fulmintis lands with a skill gives 4 back and a crit with Blazen's Electrified Impact gives 5. Luminelle's free buff gives its Electric teammates 27% more basic-attack damage and 16% more break efficiency for 20 seconds, and Besauce refills EP and uses its ultimate to cut the enemy's Electric resistance by 24% for 30 seconds. We picked Besauce because anyone can buy it at the Outpost with fragments won in Pathfinder duels. If you have Dazmand, put it in instead, since its Thunder Sweep adds 20% Electric crit to the whole team for 20 seconds, and with that many crits Fulmintis refills its own EP.

How to play it

Bring in Luminelle first for its buff, then Blazen to break the enemy, which also stops it from moving, and switch to Fulmintis only once you have more than 45 EP. Cast Lightning Surge, which is free and adds 35% skill crit for 20 seconds, then go straight into its strongest skill, which spends EP on every slash and ends with a final blow that gets stronger for every three slashes. Between bursts, Besauce's Charged Geyser puts 15 EP back at once for free, and its ultimate does the most good right before Fulmintis comes in.

GrassIrisalis and Its Clones

  • IrisalisDPSNot in the Aniilog yet
  • TurboSupportWind
  • LeafyREGENGrassWater
  • SomniwingREGENNot in the Aniilog yet

Why it works

Irisalis, a legendary you'll work hard for, does its damage through clones, which Irisalis Shadow calls up and Whirling Blossom Rain makes fire all at once. Its exclusive item, the Floral Rainbow Feather, makes the clones hit harder, but all that firing burns through EP. Leafy and Somniwing pay for it, Leafy with Vitality Blooms, a circle that refills EP for the Grass creatures standing in it and heals them, and Somniwing by feeding the whole team. There's no breaker, and Turbo is the reason the team doesn't need one, since its Nimbi Burst raises break efficiency as well as damage.

How to play it

Get the buffs up before Irisalis comes in, with Turbo's Nimbi Burst and Leafy's Lotus Bloom, which also heals the team and powers up its Grass attacks for 30 seconds. Then switch to Irisalis, call the clones with Irisalis Shadow, and fire Whirling Blossom Rain, finishing your basic-attack strings in between, since the last hit sets the clones off too. When the EP runs low, bring in Somniwing, then start the cycle again.

DarkStellarys and Its Double

Why it works

This team is built around Dark basic attacks: Fragrancier marks the enemy so those attacks do much more damage to it, Hexxin curses it so they give EP back, and Rookey breaks it and makes it take 15% more break damage. Stellarys fights from range and hits harder with basic attacks for 5 seconds after each skill, while its Shadow Magic leaves a clone that repeats its attacks and skills, buffs included. It's fragile and needs this exact support, Fragrancier's healing included. All four members can be caught in the open world.

How to play it

Open with Fragrancier to mark the target, then let Rookey break it. Against a group, bring in Hexxin to pull everyone together with Black Hole Domain and refill with Euphoric Sonic Blast, which costs nothing and gives back 10 EP. Stellarys always goes in last, once the buffs are up, to leave its clone with Shadow Magic and spend everything you have.

WaterPuddles for Sherro

Why it works

Sherro lives on puddles, because its trait, Tidal Heart, adds 25% to its Water damage for 20 seconds while it's on water or right after it soaks some up. Piopiota and Panpanta, the two evolutions of Popota, keep making them, and they work best as a pair of opposite genders. Panpanta then breaks 30% more efficiently for 15 seconds after it enters, and Piopiota raises the Water damage of teammates of the other gender, a bonus that genderless Sherro gets anyway. Glacy in its Prismana Form, which you can claim as your free Prismana at Wayfarer I or catch at Driftwise Meadow, heals the team with Healing Water, and its Glimmer Shot adds 15% to everyone's damage for 20 seconds when it lands.

How to play it

Open with Piopiota's Surf, which lays four puddles at once, then let Panpanta break the enemy with Hydro Roll, which breaks better near water, and land Glacy's Glimmer Shot before Sherro comes in. Piopiota's Surge heals more as it soaks up puddles, so save it for when the team needs healing more than Sherro needs the water. If you run short of EP, swap Glacy for Erlath, whose bubble field gains a bubble for each Water skill used inside it, up to six, and gives back 4 EP for every bubble you pop.

FireStack the Fire, Then Bring In Infergon

Why it works

Infergon's damage runs on Fire stacks, since it deals 30% more to targets carrying more than five and spends them two per hit with Flaming Claws for extra damage. Magmarex piles more on as it breaks the enemy, and Flamerion's free Phantom Barrage gives back 3.2 EP for each stack on the target, up to 28.8, so a big pile means a big refill. Sparkelf's free Inspiration raises the team's Fire damage for 12 seconds, and its trait adds a Fire boost of its own that gets bigger above 40 EP. Sparkelf comes from an event, so if you don't have it, put Glacy in its Prismana Form in that slot to heal the team and raise everyone's damage.

How to play it

Bring in Sparkelf first for Inspiration, then let Magmarex and Flamerion load the enemy with stacks while Magmarex breaks it. When the stacks run high, use Phantom Barrage to get your EP back, then switch to Infergon, add eight stacks at once with Lava Breath, and spend them with Flaming Claws.

IceGeoclaw Builds, Glynsera Cashes In

Why it works

Geoclaw does the setup, putting Ice stacks on the enemy with every basic attack and with Icy Gravel Dance, and breaking it harder as the stacks build. Glynsera spends them, since Frost Tail Strike uses ten stacks for one hit that deals 85% more damage, and its own Ice Strikes adds five to get there sooner. Glacy, in its Prismana Form, heals and raises the team's damage, and Somniwing keeps the EP coming so the stacking never stalls.

How to play it

Let Geoclaw break the enemy and load it with stacks, refill EP with Somniwing, and have Glacy land Glimmer Shot. Then switch to Glynsera and spend the stacks with its ultimate and Frost Tail Strike. Glynsera is slow, and every burst sends you back to the start, so return to Geoclaw and build the stacks up again.